In this final Dev Log I’ll be going through making the last level for Caught Red Handed. Level Design Like for the first level, I started with creating a level block-out in Paint and as well as in the Unity scene. For the second level the player will start off outside of a mansion which […]
Post-Production and VFX
Planning Hello! This is my blog page that will go on to describe and explain my process of creating a one minute cutscene as part of the Post-Production and VFX module of my course. The cutscene will be made using Unreal Engine 5 and edited afterwards with Adobe Premiere Pro 2023. The cutscene that I […]
Environment Design
Choosing a Theme From the four main themes and eight sub themes that were provided, I decided to go with Fantasy and Beauty for my environment and 3D asset since it aligns with the type of media I tend to consume when it comes to Video Games and TV. This also meant that I could […]
3D Asset Design
Choosing a Theme From the four main themes and eight sub themes that were provided, I decided to go with Fantasy and Beauty for my asset since it aligns with the type of media I tend to consume when it comes to Video Games and TV. This also meant that I could create an asset […]
Set Up Process… For the final task, we had to use Unity 2D and a premade sprite to animate a character’s idle, walking, running and jump animations. The first thing I had to do before animating the character however is to set up the bone rig in Unity. To do this, the psb. file for […]
For Task Nine, I had to produce a sprite sheet for either characters of environmental elements. I ended up choosing to make character sprites. For the character option, I made the player model and the models of two enemies, and the player and enemies had to have their own animations. For the player, there had […]
For task eight, I had to produce a character design that follows human anatomy. This task took quite a while since it was unfamiliar territory and required a lot of references for me to reach the final result. For my character, I wanted her to be able to fit into a survival world similar to […]
Week six’s task was to make a pixel art character for my platformer game and draw frames for the character’s animation that would be used for it in Unity. For my pixel art I wanted to make something simple since I wasn’t confident that I would be able to make a character with human anatomy […]
For this task I had to make game assets for my Top Down Shooter prototype, Asteroids which I made for my Game Design and Prototyping module. For the prototype I decided to stick with the space theme that I started with and therefore I decided to make space-themed sprites to correspond to this. The assets […]
For the third task of this module I had to make an UI button for one of my game prototypes for another one of modules, Game Design and Prototyping using the application Adobe Illustrator. The button I wanted to make for this task was a start button to be used by the player to start […]