Categories
3D Character Animation

3D Character Animation – Idea Generation

Hello, and welcome to my blog on my process of creating the animations for a 3D character. The character that I will be using will be animated using Maya, and since I was not enrolled into the Character Design module last term, I will not be using my own original character for this animation process. […]

Categories
3D Character Animation

3D Character Animation – Rigging and Weight Painting

Adding Joints The first step before creating the animations was creating a rig for the character so that the character’s joint are able to be moved and keyed in the software. To do this I had to create joints from Maya’s rigging menu and place them where I want the character to bend and twist, […]

Categories
3D Character Animation

3D Character Animation – Animation One

Animation Settings The animations for my character will be running at 8fps which is often the frames per second for some stop motion animations. Though the main reason for the low frame rate instead of a higher frame rate that so it will be easier to create the poses of the character since I have […]

Categories
3D Character Animation

3D Character Animation – Animation Two

Fixing the Leg Weight Paints Before starting the second animation I needed to fix the wight paints on the legs. I did this by getting rid of the weight paints on the legs that manipulate anything above the hips since that was a large issue with the previous weight paints. Another thing I did was […]

Categories
3D Character Animation

3D Character Animation – Animation Three

Animation Timeline During the first two animations I had decided on a third that would work well, and that was a death animation. The animation would start with the character walking towards someone. The walking animation would be referenced by the same 100 ways to walk video from before but instead with the generic walk […]