For the second task we were given for the module, I had to create a piece using Adobe Photoshop while using photo bashing to construct it. For this task I wanted to make a piece that shows the landscape of Mars while having the Earth in the sky in the distance, however during production I […]
Author: mcallister2022
For my first task of this module, I had the choice of developing either a character or environmental concept. Out of the two options, I decided to make a character since I found it more approachable. I wanted to make a character inspired by the game, Cuphead as the art style the game uses was […]
Link to my game: Slime Jumper My final prototype for my assignment is a platformer game. This prototype was made using Unity just like the previous three game prototypes that I have published to itch.io over the past month. A platformer is a game that allows the player to control their character in a 2D […]
Link to my game: Asteroids The second to last game prototype for my assignment is a top down shooter game. As usual, this prototype was made using Unity alongside integrated FMod for introducing game audio into the prototype. Game audio was also edited using Adobe Audition. A top down shooter is a game where the […]
Link to my game: Code Invaders For my assignment, the second prototype that I made was a Space Invaders clone with the help of tutorial videos provided to me through Canvas. The game was made using Unity, and I integrated FMod to include a sound effect that was edited with Adobe Audition. The premise of […]
Link to my Game: Kitten Clicker As part of this module, I am required to create four game prototypes using Unity and publish them to itch.io, a website for individuals and game development teams to toss their games out into the world The first game prototype that I published was a cookie clicker. It is […]
The Design Process On week four of our game design course, we had to design a perspective and composition piece in one, two or three point perspective. For this project I used Adobe Photoshop during class and free time in the Media Hub. For this piece I wanted to have a nearby reference so that […]