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Collaborative Game Project

Collaborative Game Project – Dev Log 3

In this final Dev Log I’ll be going through making the last level for Caught Red Handed. Level Design Like for the first level, I started with creating a level block-out in Paint and as well as in the Unity scene. For the second level the player will start off outside of a mansion which […]

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Post-Production and VFX

Post-Production and VFX

Planning Hello! This is my blog page that will go on to describe and explain my process of creating a one minute cutscene as part of the Post-Production and VFX module of my course. The cutscene will be made using Unreal Engine 5 and edited afterwards with Adobe Premiere Pro 2023. The cutscene that I […]

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Environment Design

Environment Design

Choosing a Theme From the four main themes and eight sub themes that were provided, I decided to go with Fantasy and Beauty for my environment and 3D asset since it aligns with the type of media I tend to consume when it comes to Video Games and TV. This also meant that I could […]

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3D Asset Design

3D Asset Design

Choosing a Theme From the four main themes and eight sub themes that were provided, I decided to go with Fantasy and Beauty for my asset since it aligns with the type of media I tend to consume when it comes to Video Games and TV. This also meant that I could create an asset […]

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Art and Animation

Art and Animation – Task Ten: Bone Rigging

Set Up Process… For the final task, we had to use Unity 2D and a premade sprite to animate a character’s idle, walking, running and jump animations. The first thing I had to do before animating the character however is to set up the bone rig in Unity. To do this, the psb. file for […]

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Art and Animation

Art and Animation – Task Nine: Sprite Sheet Animation

For Task Nine, I had to produce a sprite sheet for either characters of environmental elements. I ended up choosing to make character sprites. For the character option, I made the player model and the models of two enemies, and the player and enemies had to have their own animations. For the player, there had […]

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Art and Animation

Art and Animation – Task Eight: Anatomy

For task eight, I had to produce a character design that follows human anatomy. This task took quite a while since it was unfamiliar territory and required a lot of references for me to reach the final result. For my character, I wanted her to be able to fit into a survival world similar to […]

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Art and Animation

Art and Animation – Task Six: Pixel Art

Week six’s task was to make a pixel art character for my platformer game and draw frames for the character’s animation that would be used for it in Unity. For my pixel art I wanted to make something simple since I wasn’t confident that I would be able to make a character with human anatomy […]

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Art and Animation

Art and Animation – Task Five: Top Down Shooter Assets

For this task I had to make game assets for my Top Down Shooter prototype, Asteroids which I made for my Game Design and Prototyping module. For the prototype I decided to stick with the space theme that I started with and therefore I decided to make space-themed sprites to correspond to this. The assets […]

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Art and Animation

Art and Animation – Task Three: UI Button

For the third task of this module I had to make an UI button for one of my game prototypes for another one of modules, Game Design and Prototyping using the application Adobe Illustrator. The button I wanted to make for this task was a start button to be used by the player to start […]