In this Dev Log I will be going through creating the cutscene between Level 1 and 2.
This cutscene involves the player catching up to the miner that was found in the first level outside of the cave and acquiring the shapeshift ability.
This cutscene was written by Haden and the miner character was made by Mikaela though due to technical issues and time constraints the miner only has a idle animation which is why for the cutscene it’s going to be a fade to black and messages appearing informing the player that the shapeshift ability was unlocked and their blood meter is restored.
Though before making the cutscene I implemented the miner into the first level’s second room event where they run away from the player when first meeting them, but because there’s no running animation it was just a position movement animation.

I also copied the faces of the player and miner in aesprite and saved them as profile portraits so that they can show up in the cutscene and level 1 room events.


On a technical level the cutscene is just just the player character running towards the miner, stopping then some dialogue shows up, so making the cutscene was pretty simple.


The time the player is running toward the miner in the scene is controled by the shouldMove bool which activates a move to right code line when true. This bool is enabled and disabled in the StartCutscene Coroutine.

The background for the cutscene was made by Leon who also made backgrounds for the cave and Level 2 chapel room.


Team Collaboration
At this point we have ditched Trello and have been using Discord to communicate our work with each other. I have mostly been working with Hayden concerning narrative and work on the main menu and credits that he’s currently working on.


