Hello, and welcome to my blog on my process of creating the animations for a 3D character. The character that I will be using will be animated using Maya, and since I was not enrolled into the Character Design module last term, I will not be using my own original character for this animation process. […]
Month: May 2024
Adding Joints The first step before creating the animations was creating a rig for the character so that the character’s joint are able to be moved and keyed in the software. To do this I had to create joints from Maya’s rigging menu and place them where I want the character to bend and twist, […]
Animation Settings The animations for my character will be running at 8fps which is often the frames per second for some stop motion animations. Though the main reason for the low frame rate instead of a higher frame rate that so it will be easier to create the poses of the character since I have […]
Fixing the Leg Weight Paints Before starting the second animation I needed to fix the wight paints on the legs. I did this by getting rid of the weight paints on the legs that manipulate anything above the hips since that was a large issue with the previous weight paints. Another thing I did was […]
Animation Timeline During the first two animations I had decided on a third that would work well, and that was a death animation. The animation would start with the character walking towards someone. The walking animation would be referenced by the same 100 ways to walk video from before but instead with the generic walk […]
Greetings and welcome to my Dev Log! Here I will go through my part of creating our team’s Collaborative Game, “Caught Red Handed”. For our game I’m in charge of Level Design, Implementing everything into the Unity Engine and Programming the game mechanics. I’ll be splitting my Dev Log into three parts, one to cover […]
In this Dev Log I will be going through creating the cutscene between Level 1 and 2. This cutscene involves the player catching up to the miner that was found in the first level outside of the cave and acquiring the shapeshift ability. This cutscene was written by Haden and the miner character was made […]
In this final Dev Log I’ll be going through making the last level for Caught Red Handed. Level Design Like for the first level, I started with creating a level block-out in Paint and as well as in the Unity scene. For the second level the player will start off outside of a mansion which […]