Set Up Process… For the final task, we had to use Unity 2D and a premade sprite to animate a character’s idle, walking, running and jump animations. The first thing I had to do before animating the character however is to set up the bone rig in Unity. To do this, the psb. file for […]
Month: December 2022
For Task Nine, I had to produce a sprite sheet for either characters of environmental elements. I ended up choosing to make character sprites. For the character option, I made the player model and the models of two enemies, and the player and enemies had to have their own animations. For the player, there had […]
For task eight, I had to produce a character design that follows human anatomy. This task took quite a while since it was unfamiliar territory and required a lot of references for me to reach the final result. For my character, I wanted her to be able to fit into a survival world similar to […]
Week six’s task was to make a pixel art character for my platformer game and draw frames for the character’s animation that would be used for it in Unity. For my pixel art I wanted to make something simple since I wasn’t confident that I would be able to make a character with human anatomy […]
For this task I had to make game assets for my Top Down Shooter prototype, Asteroids which I made for my Game Design and Prototyping module. For the prototype I decided to stick with the space theme that I started with and therefore I decided to make space-themed sprites to correspond to this. The assets […]
For the third task of this module I had to make an UI button for one of my game prototypes for another one of modules, Game Design and Prototyping using the application Adobe Illustrator. The button I wanted to make for this task was a start button to be used by the player to start […]
For the second task we were given for the module, I had to create a piece using Adobe Photoshop while using photo bashing to construct it. For this task I wanted to make a piece that shows the landscape of Mars while having the Earth in the sky in the distance, however during production I […]
For my first task of this module, I had the choice of developing either a character or environmental concept. Out of the two options, I decided to make a character since I found it more approachable. I wanted to make a character inspired by the game, Cuphead as the art style the game uses was […]